achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs. achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements. action_progress_reset_interval : 1 : , "sv", "cheat" : addip : cmd : : Add an IP address to the ban list. adrenaline_backpack_speedup : 0 : , "cheat", "rep", "cl" : Percent of normal backpack item use duration to use when affected by Adrenaline adrenaline_duration : 15 : , "cheat", "rep", "cl" : adrenaline_health_buffer : 25 : , "cheat", "rep", "cl" : adrenaline_revive_speedup : 0 : , "sv", "cheat" : Percent of normal revive duration to use when affected by Adrenaline adrenaline_run_speed : 260 : , "cheat", "rep", "cl" : adsp_debug : 0 : , "a" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" : air_density : cmd : : Changes the density of air for drag computations. ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors alias : cmd : : Alias a command. allow_weapon_fire_to_use : 0 : , "cheat", "rep", "cl" : +alt1 : cmd : : -alt1 : cmd : : +alt2 : cmd : : -alt2 : cmd : : ammo_pack_use_duration : 3 : , "cheat", "rep", "cl" : anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities. askconnect_accept : cmd : : Accept a redirect request by the server. async_resume : cmd : : async_suspend : cmd : : +attack2 : cmd : : -attack2 : cmd : : +attack : cmd : : -attack : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autosave : cmd : : Autosave _autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous _autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : : +back : cmd : : -back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. bind : cmd : : Bind a key. BindToggle : cmd : : Performs a bind 'increment var 0 1 1' blackbox_dump : cmd : : Dump the contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an out-of-range Boomer will tolerate being visible before fleeing boomer_leaker_chance : 0 : , "sv", "cheat" : boomer_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ boomer's regular melee attack boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty bot_crouch : 0 : , "sv", "cheat" : bot_freeze : 0 : , "sv", "cheat" : bot_mimic : 0 : , "cheat", "rep", "cl" : bot_mimic_spec_buttons : 1 : , "cheat", "cl" : +attack, +jump etc are used for spectator control instead of being passed on to spectated bot bot_mimic_yaw_offset : 180 : , "sv", "cheat" : box : cmd : : Draw a debug box. +break : cmd : : -break : cmd : : buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show the bug reporting UI. _bugreporter_restart : cmd : : Restarts bug reporter .dll bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously bugreporter_username : 0 : , "a" : Username to use for bugreporter bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. buildcubemaps : cmd : : Rebuild cubemaps. cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : cmd : : Tells camera to change modes +camdistance : cmd : : -camdistance : cmd : : cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cl" : cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 0 : , "a", "cl" : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : : camortho : cmd : : Switch to orthographic camera. +camout : cmd : : -camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cl" : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview : cmd : : chainsaw_attack_cone : 30 : , "sv", "cheat" : chainsaw_attack_distance : 50 : , "sv", "cheat" : chainsaw_attack_force : 400 : , "sv", "cheat" : chainsaw_attract_distance : 500 : , "sv", "cheat" : chainsaw_damage : 100 : , "sv", "cheat" : chainsaw_debug : 0 : , "cheat", "rep", "cl" : chainsaw_hit_interval : 0 : , "sv", "cheat" : chainsaw_startup_fadeout_time : 0 : , "sv", "cheat" : changelevel2 : cmd : : Transition to the specified map in single player changelevel : cmd : : Change server to the specified map changelevel_inhibit : 0 : , "sv", "cheat" : changelevel_pause_interval : 8 : , "sv", "cheat" : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. chooseteam : cmd : : Choose a new team cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_animationinfo : cmd : : Hud element to examine. cl_autohelp : 1 : , "a", "user", "cl" : Auto-help claw_force : 240 : , "cheat", "rep", "cl" : Force with witch the claw shoves other zombies away claw_range : 52 : , "cheat", "rep", "cl" : Range of the Claw weapon claw_range_down : 70 : , "cheat", "rep", "cl" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. claw_swing_duration : 0 : , "cheat", "rep", "cl" : claw_swing_interval : 1 : , "cheat", "rep", "cl" : claw_swing_miss_interval : 0 : , "cheat", "rep", "cl" : cl_benchmark_particle_system : cmd : : Measure simulation time for a named particle system cl_bob : 0 : , "cheat", "cl" : cl_bobcycle : 0 : , "cheat", "cl" : cl_bobup : 0 : , "cheat", "cl" : cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings cl_chat_wipehistory : 0 : , "a", "cl" : Wipes chat history after all chat text faded out cl_cinematiclight_b : 0 : , "cheat", "cl" : cl_cinematiclight_g : 0 : , "cheat", "cl" : cl_cinematiclight_r : 3 : , "cheat", "cl" : cl_cinematiclight_scale : 7 : , "cheat", "cl" : cl_cinematiclight_tonemap : 0 : , "cheat", "cl" : cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_cmdrate : 66 : , "a", "user" : Max number of command packets sent to server per second cl_colorblind : 2 : , "a", "cl" : Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness. cl_crash : cmd : : Causes a client crash for testing cl_create_server : cmd : : cl_crosshair_alpha : 255 : , "a", "cl" : Crosshair alpha cl_crosshair_blue : 220 : , "a", "cl" : Crosshair blue component cl_crosshair_dynamic : 1 : , "a", "cl" : Crosshair scales based on accuracy cl_crosshair_green : 182 : , "a", "cl" : Crosshair green component cl_crosshair_red : 138 : , "a", "cl" : Crosshair red component cl_crosshair_thickness : 2 : , "a", "cl" : Crosshair thickness in pixels cl_destroy_ragdolls : cmd : : Destroys all client-side ragdolls cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite ) cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_disable_ragdolls : 0 : , "cheat", "cl" : cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_dumpplayer : cmd : : Dumps info about a player cl_dumpsplithacks : cmd : : Dump split screen workarounds. clear_attribute : cmd : : Remove given attribute from all areas in the selected set. clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_force_3rd_strike : 0 : , "cheat", "cl" : cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_fullupdate : cmd : : Forces the server to send a full update packet cl_glow_ability_b : 0 : , "cl" : Color of ability glow cl_glow_ability_colorblind_b : 1 : , "cl" : Color of ability glow cl_glow_ability_colorblind_g : 1 : , "cl" : Color of ability glow cl_glow_ability_colorblind_r : 0 : , "cl" : Color of ability glow cl_glow_ability_g : 0 : , "cl" : Color of ability glow cl_glow_ability_r : 1 : , "cl" : Color of ability glow cl_glow_blur_scale : 3 : , "cheat", "cl" : Controls the size of the halo shown around players and usable items cl_glow_brightness : 1 : , "cheat", "cl" : Brightness of player halos cl_glow_force : 255 : , "cheat", "cl" : Forces glows on cl_glow_ghost_infected_b : 1 : , "cl" : Color of infected ghost glow cl_glow_ghost_infected_g : 0 : , "cl" : Color of infected ghost glow cl_glow_ghost_infected_r : 0 : , "cl" : Color of infected ghost glow cl_glow_infected_b : 1 : , "cl" : Color of infected glow cl_glow_infected_g : 0 : , "cl" : Color of infected glow cl_glow_infected_r : 0 : , "cl" : Color of infected glow cl_glow_infected_vomit_b : 0 : , "cl" : Color the PZs see the IT victim glow cl_glow_infected_vomit_g : 0 : , "cl" : Color the PZs see the IT victim glow cl_glow_infected_vomit_r : 0 : , "cl" : Color the PZs see the IT victim glow cl_glow_item_b : 1 : , "cl" : cl_glow_item_far_b : 1 : , "cl" : cl_glow_item_far_g : 0 : , "cl" : cl_glow_item_far_r : 0 : , "cl" : cl_glow_item_g : 0 : , "cl" : cl_glow_item_r : 0 : , "cl" : cl_glow_it_timer_ratio_reduction : 0 : , "cheat", "cl" : Shortens the IT time remaining ratio that's applied to glow visibility by this amount. cl_glow_los_delay : 0 : , "cheat", "rep", "cl" : Time out of sight before a survivor friend shows up through a wall to a survivor. cl_glow_los_fade_in_time : 0 : , "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend shows up fully through wall. cl_glow_los_fade_out_time : 0 : , "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend goes away cl_glow_survivor_b : 1 : , "cl" : Color of survivor team mate glow cl_glow_survivor_g : 0 : , "cl" : Color of survivor team mate glow cl_glow_survivor_health_high_b : 0 : , "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_g : 0 : , "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_r : 0 : , "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_low_b : 0 : , "cl" : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_g : 0 : , "cl" : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_r : 0 : , "cl" : Color the Infected see Survivors when their health is low cl_glow_survivor_health_med_b : 0 : , "cl" : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_g : 0 : , "cl" : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_r : 0 : , "cl" : Color the Infected see Survivors when their health is medium cl_glow_survivor_hurt_b : 0 : , "cl" : Color of survivor team mate glow when incapacitated cl_glow_survivor_hurt_g : 0 : , "cl" : Color of survivor team mate glow when incapacitated cl_glow_survivor_hurt_r : 1 : , "cl" : Color of survivor team mate glow when incapacitated cl_glow_survivor_r : 0 : , "cl" : Color of survivor team mate glow cl_glow_survivor_vomit_b : 0 : , "cl" : Color the Survivors see the IT victim glow cl_glow_survivor_vomit_g : 0 : , "cl" : Color the Survivors see the IT victim glow cl_glow_survivor_vomit_r : 1 : , "cl" : Color the Survivors see the IT victim glow cl_glow_thirdstrike_item_b : 0 : , "cl" : cl_glow_thirdstrike_item_colorblind_b : 1 : , "cl" : cl_glow_thirdstrike_item_colorblind_g : 1 : , "cl" : cl_glow_thirdstrike_item_colorblind_r : 0 : , "cl" : cl_glow_thirdstrike_item_g : 0 : , "cl" : cl_glow_thirdstrike_item_r : 1 : , "cl" : cl_idealpitchscale : 0 : , "a", "cl" : cl_ideal_spec_mode : 5 : , "user", "server_can_execute", "cl" : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) clientport : 27005 : : Host game client port cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_ignore_vpk_assocation : 0 : , "a", "cl" : Do not ask to set vpk assocation cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : , "cheat", "cl" : cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language) cl_leafsystemvis : 0 : , "cheat", "cl" : cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_max_shadow_renderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered for shadows cl_menuduration : 10 : , "a", "cl" : Client menus will hide after this many seconds (-1 disables) cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_mouselook2 : 1 : , "a", "user", "cl", "ss_added" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_observercrosshair : 1 : , "a", "cl" : closecaption : 1 : , "a", "user" : Enable close captioning. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: . cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particles_dump_effects : cmd : : cl_particles_dumplist : cmd : : Dump all new particles, optional name substring. cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_perf_wizard_enable : 1 : , "a", "cl" : Enables a performance-tuning wizard cl_phys2_stats : cmd : : Dumps client physics stats cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchup : 89 : , "cheat", "cl" : cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_precacheinfo : cmd : : Show precache info (client). cl_predict : 1 : , "cheat", "user", "cl" : Perform client side prediction. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_pred_track : cmd : : : Track changes to entity index entindex, for field fieldname. cl_querycache_stats : cmd : : Display status of the query cache (client only) cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls cl_ragdoll_limit : 10 : , "a", "cl" : Maximum number of ragdolls to show (-1 disables limit) cl_reloadpostprocessparams : cmd : : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_report_soundpatch : cmd : : reports client-side sound patch count cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display. cl_showents : cmd : : Dump entity list to console. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) cl_showhelp : 1 : , "a", "cl" : Set to 0 to not show on-screen help cl_show_path : 1 : , "a", "cl" : cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_smoke_color_percent : 0 : , "cheat", "cl" : cl_soundemitter_reload : cmd : : Flushes the sounds.txt system cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_ss_origin : cmd : : print origin in script format cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_updaterate : 66 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_updatevisibility : cmd : : Updates visibility bits. cl_upspeed : 320 : , "cheat", "cl" : cl_use_update_interval : 0 : , "cheat", "cl" : Time between use target updates cl_view : cmd : : Set the view entity index. cl_viewtarget_debug : 0 : , "cheat", "cl" : cl_viewtarget_offset : 0 : , "cheat", "cl" : cl_viewtarget_player : 0 : , "cheat", "cl" : Lock 3rd person spec looking into target's eyes cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_witch_glow_angry_b : 0 : , "cl" : Color of angry witch glow cl_witch_glow_angry_g : 0 : , "cl" : Color of angry witch glow cl_witch_glow_angry_r : 1 : , "cl" : Color of angry witch glow cl_witch_glow_idle_b : 0 : , "cl" : Color of idle witch glow cl_witch_glow_idle_g : 0 : , "cl" : Color of idle witch glow cl_witch_glow_idle_r : 0 : , "cl" : Color of idle witch glow cl_witch_glow_range : 1500 : , "cl" : Distance at which the witch stops glowing cl_witch_light_brightness : 5 : , "cheat", "cl" : cl_witch_light_color_b : 0 : , "cheat", "cl" : cl_witch_light_color_g : 0 : , "cheat", "cl" : cl_witch_light_color_r : 255 : , "cheat", "cl" : cl_witch_light_cone : 45 : , "cheat", "cl" : cl_witch_light_debug : 0 : , "cheat", "cl" : cl_witch_light_enable : 1 : , "cheat", "cl" : cl_witch_light_offset_x : 10 : , "cheat", "cl" : cl_witch_light_offset_y : 0 : , "cheat", "cl" : cl_witch_light_offset_z : 35 : , "cheat", "cl" : cl_witch_light_offset_z_max : 30 : , "cheat", "cl" : cl_witch_light_radius : 60 : , "cheat", "cl" : cl_wpn_sway_scale : 1 : , "cheat", "cl" : c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 90 : , "a", "cl" : c_maxyaw : 135 : , "a", "cl" : cmd1 : cmd : : sets userinfo string for split screen player in slot 1 cmd2 : cmd : : sets userinfo string for split screen player in slot 2 cmd3 : cmd : : sets userinfo string for split screen player in slot 3 cmd4 : cmd : : sets userinfo string for split screen player in slot 4 cmd : cmd : : Forward command to server. c_mindistance : 30 : , "a", "cl" : c_minpitch : 0 : , "a", "cl" : c_minyaw : -135 : , "a", "cl" : cola_bottles_use_duration : 1 : , "cheat", "rep", "cl" : cola_bottles_use_range : 75 : , "cheat", "rep", "cl" : cola_bottles_use_tolerance : 0 : , "cheat", "rep", "cl" : collect_entity_model_name : cmd : : Collect model names of the entities you're pointing at collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide the color correction tools UI. -commandermousemove : cmd : : +commandermousemove : cmd : : commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer condump : cmd : : dump the text currently in the console to condumpXX.log con_enable : 1 : , "a" : Allows the console to be activated. connect : cmd : : Connect to specified server. c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : crash : cmd : : Cause the engine to crash (Debug!!) create_flashlight : cmd : : CreatePredictionError : cmd : : Create a prediction error crosshair : 1 : , "a", "cl" : cs_make_vip : cmd : : Marks a player as the VIP cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions . Show player state transitions. c_thirdpersonshoulder : 0 : , "a", "cl" : c_thirdpersonshoulderaimdist : 120 : , "a", "cl" : c_thirdpersonshoulderdist : 40 : , "a", "cl" : c_thirdpersonshoulderheight : 5 : , "a", "cl" : c_thirdpersonshoulderoffset : 20 : , "a", "cl" : current_flow_distance : cmd : : Reports the flow distance for the local player cvarlist : cmd : : Show the list of convars/concommands. dbghist_addline : cmd : : Add a line to the debug history. Format: dbghist_dump : cmd : : Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Sc debugsystemui : cmd : : Show/hide the debug system UI. debug_visibility_monitor : 0 : , "sv", "cheat" : debug_zombie_panel : 0 : , "cheat", "cl" : -1 = Too Far 1 = Tank 2 = Someone else tank default_fov : 90 : , "cheat", "cl" : defibrillator_return_to_life_time : 3 : , "sv", "cheat" : defibrillator_use_duration : 3 : , "cheat", "rep", "cl" : demo_gototick : cmd : : Skips to a tick in demo. demolist : cmd : : Print demo sequence list. demo_pause : cmd : : Pauses demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demos : cmd : : Demo demo file sequence. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2). demoui : cmd : : Show/hide the demo player UI. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. director_adrenaline_density : 6 : , "sv", "cheat" : Items per 100 yards square director_ai_tanks : 0 : , "sv", "cheat" : director_always_allow_wanderers : 0 : , "sv", "cheat" : director_ammo_density : 6 : , "sv", "cheat" : Items per 100 yards square director_begin_script : cmd : : Begin a director script director_build_up_min_interval : 15 : , "sv", "cheat" : director_convert_pills : 1 : , "sv", "cheat" : director_convert_pills_critical_health : 50 : , "sv", "cheat" : director_convert_pills_to_defib_health : 25 : , "sv", "cheat" : director_custom_finale_tank_spacing : 10 : , "sv", "cheat" : director_debug : 0 : , "sv", "cheat" : director_debug_revisit : 0 : , "sv", "cheat" : director_debug_scavenge_items : 0 : , "sv", "cheat" : director_debug_threat_placement : 0 : , "sv", "cheat" : director_defibrillator_density : 6 : , "sv", "cheat" : Items per 100 yards square director_end_script : cmd : : End a director script director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale director_finale_panic_waves : 2 : , "sv", "cheat" : director_finale_stage_delay : 5 : , "sv", "cheat" : director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur director_force_scripted_panic_event : cmd : : Force the specified scripted panic event to happen director_force_tank : 0 : , "sv", "cheat" : director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room director_force_witch : 0 : , "sv", "cheat" : director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square director_gauntlet_movement_bonus : 5 : , "sv", "cheat" : If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added bet director_gauntlet_movement_bonus_max : 30 : , "sv", "cheat" : Maximum amount of bonus time you can accumulate from not moving. director_gauntlet_movement_threshold : 500 : , "sv", "cheat" : If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs. director_gauntlet_movement_timer_length : 10 : , "sv", "cheat" : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs. director_gauntlet_tank_kite_distance : 3000 : , "sv", "cheat" : How far you have to progress after a gauntlet tank spawn before the horde fires up again. director_ingress_range : 3000 : , "sv", "cheat" : director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) director_intensity_threshold : 0 : , "cheat", "rep", "cl" : director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes director_item_placement_method : 1 : , "sv", "cheat" : Which scavenge item placement method to use (0 = old, 1 = new) director_item_placement_spew : 0 : , "sv", "cheat" : Whether director item placement should spew a bunch of stats about what it did. director_max_threat_areas : 4 : , "sv", "cheat" : director_melee_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square director_music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music director_music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music director_music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops director_must_create_all_scavenge_items : 0 : , "sv", "cheat" : director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots director_num_reserved_wanderers : 0 : , "sv", "cheat" : director_output_population_visit : 0 : , "sv", "cheat" : director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square director_panic_forever : 0 : , "sv", "cheat" : Panic events never end director_panic_wave_pause_max : 7 : , "sv", "cheat" : director_panic_wave_pause_min : 5 : , "sv", "cheat" : director_per_map_weapon_upgrade_chance : 0 : , "sv", "cheat" : director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging) director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period director_relax_max_flow_travel : 3000 : , "sv", "cheat" : director_relax_max_interval : 45 : , "sv", "cheat" : director_relax_min_interval : 30 : , "sv", "cheat" : director_report : cmd : : Prints a snapshot of the director's state director_report_scavenge_items : cmd : : Dump to the log all the scavengable items director_scavenge_item_override : 0 : , "sv", "cheat" : Override map-specified item densities with cvar values for tuning director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles director_show_intensity : 0 : , "cheat", "cl" : director_solve_item_density : cmd : : Pass the number of items you'd want in this map and this spits out the map density value director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" : director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale. director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" : director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" : director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" : director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie. director_special_respawn_interval : 45 : , "sv", "cheat" : director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses director_super_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square director_survivor_movement_window : 10 : , "sv", "cheat" : director_sustain_peak_max_time : 5 : , "sv", "cheat" : director_sustain_peak_min_time : 3 : , "sv", "cheat" : director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" : director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery director_tank_max_interval : 500 : , "sv", "cheat" : director_tank_min_interval : 350 : , "sv", "cheat" : director_tank_offer_debug : 0 : , "sv", "cheat" : director_test_loop : 0 : , "sv", "cheat" : Allow a team of nothing but bots, advance through maps and loop back to start director_test_loop_restarts_before_rotate : 4 : , "sv", "cheat" : When looping and rotating, how many times to restart before moving to next campaign director_test_loop_rotate_maps : 1 : , "sv", "cheat" : When looping, advance to the next map when reach end of campaign director_test_loop_time : 3 : , "sv", "cheat" : When looping, stay in each map for at most the amount of time, in minutes, specified director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats director_threat_max_separation : 5000 : , "sv", "cheat" : director_threat_min_separation : 5000 : , "sv", "cheat" : director_threat_radius : 1000 : , "sv", "cheat" : director_transition_timeout : 120 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels director_unfreeze_time : 55 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected director_upgradepack_density : 6 : , "sv", "cheat" : Items per 100 yards square director_vomitjar_density : 6 : , "sv", "cheat" : Items per 100 yards square director_weapon_cluster_range : 100 : , "sv", "cheat" : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If non-zero when a map loads, dynamic props won't be loaded disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded disconnect : cmd : : Disconnect game from server. dismount : cmd : : Dismounts a survivor as a jockey display_elapsedtime : cmd : : Displays how much time has elapsed since the game started display_game_events : 0 : , "cheat" : dlight_debug : cmd : : Creates a dlight in front of the player drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_slow_cpu : 0 : , "a", "demo" : dsp_volume : 0 : , "a", "demo" : dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). +duck : cmd : : -duck : cmd : : dump_avatar_info : cmd : : Print out avatar info of each plaeyr dumpentityfactories : cmd : : Lists all entity factory names. dump_entity_sizes : cmd : : Print sizeof(entclass) dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dump_globals : cmd : : Dump all global entities/states dump_pz_data : cmd : : Dump PZ data dumpsavedir : cmd : : List the contents of the save directory in memory dump_server_demo : cmd : : dump_sever_demo dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe endmovie : cmd : : Stop recording movie frames. endround : cmd : : End the current round. english : 0 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue = ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector fade_crosshair : cmd : : Fades the prop being looked at fade_immediately : 0 : , "sv", "cheat" : fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index findflags : cmd : : Find concommands by flags. firetarget : cmd : : first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal first_aid_kit_max_heal : 100 : , "cheat", "rep", "cl" : first_aid_kit_use_duration : 5 : , "cheat", "rep", "cl" : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. fix_versus_convars : 1 : , "sv", "cheat" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fly_add_keyframe : cmd : : fly_clear_all_keyframes : cmd : : fly_show_path : cmd : : fly_start : cmd : : fog_2dskyboxfogfactor : -1 : , "cheat", "cl" : fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enableskybox : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_hdrcolorscale : -1 : , "cheat", "cl" : fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) force_centerview : cmd : : force_disablex360 : 0 : , "cheat" : +forward : cmd : : -forward : cmd : : foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode fov_desired2 : 90 : , "user", "cl", "ss_added" : Sets the base field-of-view. fov_desired : 90 : , "user", "cl", "ss" : Sets the base field-of-view. fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. fs_warning_level : cmd : : Set the filesystem warning level. func_break_max_pieces : 15 : , "a", "rep", "cl" : g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name. gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gascan_spit_time : 2 : , "cheat", "rep", "cl" : Gascans can survive this long in spit before they ignite. gascan_throw_force : 32 : , "sv", "cheat" : gas_can_use_duration : 2 : , "cheat", "rep", "cl" : gascan_use_range : 65 : , "cheat", "rep", "cl" : gascan_use_tolerance : 0 : , "cheat", "rep", "cl" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_physcannon : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : getpos : cmd : : dump position and angles to the console getpos_exact : cmd : : dump origin and angles to the console give : cmd : : Give item to player. Arguments: givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_clear_gray : 0 : , "cheat", "cl" : Clear the back buffer to gray every frame. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). glow_use_tolerance : 0 : , "cheat", "rep", "cl" : go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over. god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage +graph : cmd : : -graph : cmd : : +grenade1 : cmd : : -grenade1 : cmd : : +grenade2 : cmd : : -grenade2 : cmd : : grenadelauncher_damage : 400 : , "sv", "cheat" : grenadelauncher_ff_scale : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players grenadelauncher_ff_scale_self : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players grenadelauncher_force_kill : 2000 : , "sv", "cheat" : grenadelauncher_radius_kill : 180 : , "sv", "cheat" : grenadelauncher_radius_stumble : 250 : , "sv", "cheat" : grenadelauncher_show_radius : 0 : , "sv", "cheat" : grenadelauncher_velocity : 1200 : , "sv", "cheat" : groundlist : cmd : : Display ground entity list hack_elevator_z_offset : 10 : , "sv", "cheat" : hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512 hide_message_panel : cmd : : Hides the message panel hidepanel : cmd : : Hides a viewport panel hostfile : 0 : , "sv" : The HOST file to load. host_flush_threshold : 14 : : Memory threshold below which the host should flush caches between server instances hostip : -1062728960.000 : : Host game server ip host_map : 0 : : Current map name. hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port host_runofftime : cmd : : Run off some time without rendering/updating sounds host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. host_xbox_e3_restart : 15 : : E3 Demo Restart interval (in minutes). hud_classautokill : 1 : , "a", "cl" : Automatically kill player after choosing a new playerclass. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hud_targetid_rangefinder : 0 : , "cheat", "cl" : shows range for different masks hud_zombieteam : 1 : , "cl" : Show infected team status on the HUD hud_zombieteam_showself : 0 : , "cl" : Show your own status in the zombie team display hunk_print_allocations : cmd : : hunk_track_allocation_types : 0 : , "cheat" : hunter_committed_attack_range : 75 : , "sv", "cheat" : hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" : hunter_pounce_air_speed : 700 : , "sv", "cheat" : hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready hunter_pz_claw_dmg : 6 : , "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack hurtme : cmd : : Hurts the player. Arguments: impulse : cmd : : incendiary_ammo_burn_time : 4 : , "sv", "cheat" : Time to burn when hit by incendiary ammo incrementvar : cmd : : Increment specified convar value. inferno_acid_spawn_angle : 120 : , "sv", "cheat" : Angular change from parent inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child inferno_child_spawn_max_depth : 4 : , "sv", "cheat" : inferno_damage : 40 : , "sv", "cheat" : Damage per second inferno_debug : 0 : , "sv", "cheat" : inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns inferno_forward_reduction_factor : 0 : , "sv", "cheat" : inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames inferno_scorch_decals : 0 : , "sv", "cheat" : inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent inferno_surface_offset : 20 : , "sv", "cheat" : inferno_velocity_decay_factor : 0 : , "sv", "cheat" : inferno_velocity_factor : 0 : , "sv", "cheat" : inferno_velocity_normal_factor : 0 : , "sv", "cheat" : in_forceuser : 0 : , "cheat" : Force user input to this split screen player. intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero intensity_enemy_death_far_range : 500 : , "sv", "cheat" : intensity_enemy_death_near_range : 150 : , "sv", "cheat" : intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases intensity_lock : -1 : , "sv", "cheat" : Lock players' intensities at this value +invaction : cmd : : -invaction : cmd : : invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts ipc_console_disable_all : cmd : : Disable all IPC consoles ipc_console_disable : cmd : : Disable IPC console(s) ipc_console_enable : cmd : : Enable IPC console ipc_console_show : cmd : : Show status of IPC consoles +jlook : cmd : : -jlook : cmd : : jockey : cmd : : Giddyup. jockeyme : cmd : : Giddyup. jockey_pounce_air_speed : 700 : , "sv", "cheat" : jockey_pounce_loft_rate : 0 : , "sv", "cheat" : Jockey adds this angle/distance when pouncing jockey_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Jockey Pounce angle adjustment jockey_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ jockey's regular melee attack joy_accelmax : 4 : , "a", "cl" : joy_accelscale : 3 : , "a", "cl" : joy_advanced : 1 : , "a", "cl" : joyadvancedupdate : cmd : : joy_advaxisr : 2 : , "a", "cl" : joy_advaxisu : 4 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 3 : , "a", "cl" : joy_advaxisy : 1 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_circle_correct : 1 : , "a", "cl" : joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. joy_inverty2 : 0 : , "a", "cl", "ss_added" : Whether to invert the Y axis of the joystick for looking. joy_legacy : 0 : , "a", "cl", "ss" : Turn on/off 'Legacy' mapping for control sticks. joy_legacy2 : 0 : , "a", "cl", "ss_added" : Turn on/off 'Legacy' mapping for control sticks. joy_lowend : 0 : , "a", "cl" : joy_lowmap : 0 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick) joy_movement_stick2 : 0 : , "a", "cl", "ss_added" : Which stick controls movement (0 is left stick) joy_name : 0 : , "a", "cl" : joy_pitchsensitivity : 1 : , "a", "cl", "ss" : joy_pitchsensitivity2 : 1 : , "a", "cl", "ss_added" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 1 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 5 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_sensitive_step0 : 0 : , "a", "cl" : joy_sensitive_step1 : 0 : , "a", "cl" : joy_sensitive_step2 : 0 : , "a", "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joystick : 0 : , "a", "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joy_yawsensitivity2 : -1 : , "a", "cl", "ss_added" : joy_yawthreshold : 0 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg . +jump : cmd : : -jump : cmd : : kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kick_transitioning : cmd : : Kick a transitioning player by userID kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector +klook : cmd : : -klook : cmd : : l4d2_snd_adrenaline : cmd : : lastinv : cmd : : leaderboard_duplicate_entries : 1 : , "cheat", "cl" : +left : cmd : : -left : cmd : : lightcache_maxmiss : 2 : , "cheat" : light_crosshair : cmd : : Show texture color at crosshair lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile : cmd : : Parses map leak data from .lin file listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. loadcommentary : cmd : : loader_dump_table : cmd : : locator_split_len : 0 : , "cheat", "cl" : locator_split_maxwide_percent : 0 : , "cheat", "cl" : logaddress_add : cmd : : Set address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_del : cmd : : Remove address and port for remote host . logaddress_list : cmd : : List all addresses currently being used by logaddress. log : cmd : : Enables logging to file, console, and udp < on | off >. log_dumpchannels : cmd : : Dumps information about all logging channels. log_level : cmd : : Set the spew level of a logging channel. +lookdown : cmd : : -lookdown : cmd : : +lookspin : cmd : : -lookspin : cmd : : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : : -lookup : cmd : : lower_body_debug : 0 : , "cheat", "cl" : map_background : cmd : : Runs a map as the background to the main menu. map : cmd : : Start playing on specified map. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : maps : cmd : : Displays list of maps. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid) mark : cmd : : Set attribute of selected area. mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloom_scalefactor_scalar : 0 : , "cl" : mat_bumpbasis : 0 : , "cheat" : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debugalttab : 0 : , "cheat" : mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug : cmd : : Activates debugging spew for a specific material. mat_drawflat : 0 : , "cheat" : mat_drawwater : 1 : , "cheat", "cl" : mat_dynamiclightmaps : 0 : , "cheat" : mat_dynamic_tonemapping : 1 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_fastnobump : 0 : , "cheat" : mat_fillrate : 0 : , "cheat" : mat_force_bloom : 0 : , "cheat", "cl" : mat_forcedynamic : 0 : , "cheat" : mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0 mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 1.0 mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 45. mat_force_tonemap_scale : 0 : , "cheat" : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_fullbright : 0 : , "cheat" : mat_grain_scale_override : 1 : , "a" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_loadtextures : 1 : , "cheat" : mat_lpreview_mode : -1 : , "cheat", "cl" : mat_luxels : 0 : , "cheat" : mat_measurefillrate : 0 : , "cheat" : mat_monitorgamma : 1 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_morphstats : 0 : , "cheat" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_postprocess_enable : 1 : , "cheat", "cl" : mat_proxy : 0 : , "cheat" : mat_queue_priority : 1 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_softwareskin : 0 : , "cheat" : mat_spewalloc : 0 : , "a" : mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_suppress : cmd : : Supress a material from drawing mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_tessellation_accgeometrytangents : 0 : , "cheat" : mat_tessellation_cornertangents : 1 : , "cheat" : mat_tessellationlevel : 4 : , "cheat" : mat_tessellationmode : 1 : , "cheat" : mat_tessellation_update_buffers : 1 : , "cheat" : +mat_texture_list : cmd : : -mat_texture_list : cmd : : mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : maxplayers : cmd : : Change the maximum number of players allowed on this server. m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. melee_collateral_shove_count : 16 : , "sv", "cheat" : melee_combo_reset_time : 1 : , "cheat", "rep", "cl" : Seconds after a swing until we reset the combo activities melee_dump_weapons : cmd : : Spew the melee weapon infos that are currently loaded melee_dump_weapons_server : cmd : : Spew the melee weapon infos that are currently loaded melee_force_scalar : 20 : , "sv", "cheat", "rep" : melee_force_scalar_combat_character : 5 : , "sv", "cheat", "rep" : melee_range : 70 : , "cheat", "rep", "cl" : melee_reload_info : cmd : : Reloads Melee weapon scripts to the MeleeWeaponInfoStore melee_reload_info_server : cmd : : Reloads Melee weapon scripts to the MeleeWeaponInfoStore melee_show_swing : 0 : , "cheat", "rep", "cl" : mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_incremental_compact : cmd : : mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation memory : cmd : : Print memory stats. memory_diff : cmd : : show memory stats relative to snapshot memory_list : cmd : : dump memory list (linux only) memory_mark : cmd : : snapshot current allocation status memory_status : cmd : : show memory stats (linux only) mem_test : cmd : : mem_vcollide : cmd : : Dumps the memory used by vcollides +menuAccept : cmd : : -menuAccept : cmd : : +menuDown : cmd : : -menuDown : cmd : : menuselect : cmd : : menuselect +menuUp : cmd : : -menuUp : cmd : : m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_filter2 : 0 : , "a", "cl", "ss_added" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. minisave : cmd : : Saves game (for current level only!) mission_reload : cmd : : Reload mission metadata mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" : mix_dynamic_debug_CI : 0 : , "sv", "cheat" : mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" : mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" : mm_datacenter_debugprint : cmd : : Shows information retrieved from data center mm_debugprint : cmd : : Show debug information about current matchmaking session mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy mm_dedicated_search_maxping : 300 : : Longest preferred ping to dedicated servers for games m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20). mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect. motdfile : 0 : , "sv" : The MOTD file to load. motd_intros : 0 : , "a", "cl" : mounted_gun_cooldown_time : 60 : , "cheat", "rep", "cl" : Mounted gun cooldown time mounted_gun_mount_cooldown_time : 0 : , "sv", "cheat" : mounted_gun_overheat_penalty_time : 60 : , "sv", "cheat" : mounted_gun_overheat_time : 15 : , "cheat", "rep", "cl" : Mouted gun overheat time mounted_gun_rate_of_fire : 8 : , "sv", "cheat" : +mouse_menu : cmd : : Opens a menu while held -mouse_menu : cmd : : Executes the highlighted button on the radial menu (if cl_fastradial is 1) +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_feetmaxyawrate : 100 : , "cheat", "rep", "cl" : mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor. m_pitch2 : 0 : , "a", "cl", "ss_added" : Mouse pitch factor. mp_roundlimit : 3 : , "sv" : Maximum number of rounds mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_switchteams : cmd : : Switch teams and restart the game mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. m_side : 0 : , "a", "cl" : Mouse side factor. multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state. multvar : cmd : : Multiply specified convar value. music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances music_dynamic_action_decay : 10 : , "sv", "cheat" : music_dynamic_ambient_decay : 7 : , "sv", "cheat" : music_dynamic_ambient_in_max : 0 : , "sv", "cheat" : music_dynamic_ambient_in_min : 0 : , "sv", "cheat" : music_dynamic_ambient_out_max : 1 : , "sv", "cheat" : music_dynamic_ambient_out_min : 0 : , "sv", "cheat" : music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" : music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" : music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" : music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" : music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" : music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" : music_dynamic_attack_CI_num : 30 : , "sv", "cheat" : music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" : music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" : music_dynamic_calm_decay : 15 : , "sv", "cheat" : music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" : music_dynamic_damage_decay : 10 : , "sv", "cheat" : music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" : music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" : music_dynamic_damage_duck_max : 0 : , "sv", "cheat" : music_dynamic_damage_duck_min : 0 : , "sv", "cheat" : music_dynamic_damage_increment : 0 : , "sv", "cheat" : music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters music_dynamic_dodamage_decay : 4 : , "sv", "cheat" : music_dynamic_dodamage_increment : 0 : , "sv", "cheat" : music_dynamic_gunfire_decay : 1 : , "sv", "cheat" : music_dynamic_gunfire_increment : 0 : , "sv", "cheat" : music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" : music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" : music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" : music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" : music_dynamic_mob_action_decay : 15 : , "sv", "cheat" : music_dynamic_mob_action_increment : 0 : , "sv", "cheat" : music_dynamic_mob_action_max : 1 : , "sv", "cheat" : music_dynamic_mob_action_min : 0 : , "sv", "cheat" : music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" : music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" : music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" : music_dynamic_mob_damage_max : 1 : , "sv", "cheat" : music_dynamic_mob_damage_min : 0 : , "sv", "cheat" : music_dynamic_mob_decay : 15 : , "sv", "cheat" : music_dynamic_mob_increment : 0 : , "sv", "cheat" : music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob music_dynamic_mob_max : 1 : , "sv", "cheat" : music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob music_dynamic_mob_min : 0 : , "sv", "cheat" : music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob music_dynamic_on : 1 : , "sv", "cheat" : music_dynamic_play : cmd : : music_dynamic_PZ_BPM : 80 : , "sv", "cheat" : music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" : music_dynamic_scavenge_beat : 1 : , "sv", "cheat" : play beat music during scavenge mode music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" : music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" : music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" : music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" : music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" : music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" : music_dynamic_specials_interval_beats : 5 : , "sv", "cheat" : music_dynamic_stop_playing : cmd : : music_dynamic_threat_decay : 6 : , "sv", "cheat" : music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" : music_dynamic_witch_near_max : 1800 : , "sv", "cheat" : music_dynamic_witch_near_min : 360 : , "sv", "cheat" : music_intensity_override : -1 : , "cheat", "rep", "cl" : Overrides the player's music intensity track for testing music_intensity_threshold : 0 : , "cheat", "rep", "cl" : music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music music_manager : 1 : , "sv", "cheat" : Using the new music manager system. music_master_debug : 0 : , "cheat", "cl" : music_master_tag_threshold : 0 : , "cheat", "cl" : music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint music_print : cmd : : client muzzleflash_light : 1 : , "a", "cl" : m_yaw : 0 : , "a", "cl" : Mouse yaw factor. name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_auto_build_area : cmd : : Build out high-precision areas around the edit cursor and create them. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_blockers_can_affect_flow : 1 : , "sv", "cheat" : nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_fix_playerclips : cmd : : Fixup nodes marked with NAV_PLAYERCLIP. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_flood_select_tolerance : 0 : , "sv", "cheat" : Allowable z distance of selectable areas from the start area. nav_flow_max_survivor_climb_height : 66 : , "sv", "cheat" : Maximum Survivor climb-up height used during flow computation nav_flow_max_survivor_drop_height : 240 : , "sv", "cheat" : Maximum Survivor drop-down height used during flow computation nav_fog_edit : 0 : , "sv", "cheat" : nav_fog_mark : cmd : : Sets fog value for selected areas. nav_fog_pick : cmd : : Sets fog value for selected areas. nav_fog_print_used : cmd : : Prints out the list of fog names used in the map. nav_fog_replace : cmd : : Replaces the first fog name with the second in the map. nav_fog_select_place : cmd : : Selects all areas with the given fog place. nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_gui : cmd : : Opens the nav editing GUI nav_gui_rebuild : 0 : , "sv", "cheat" : Rebuilds the nav ui windows from scratch every time they're opened nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_lying_down_percent : 50 : , "sv", "cheat" : Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_auto_area_size : 16384 : , "sv", "cheat" : Max size in x/y of any auto-generated nav area nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_obscure_range : 400 : , "sv", "cheat" : nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_print_visibility_info : cmd : : Dumps some visibility-related data to the console. nav_print_visible_set_counts : cmd : : Outputs the sizes of the visible sets nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_recompute_flow : cmd : : Recomputes flow distance nav_recompute_flow_optimization : 1 : , "sv", "cheat" : nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area. nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_select_threat : cmd : : Selects all threat areas nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance. nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_connectionblockers : 0 : , "sv", "cheat" : Debug: Show connection blocker models. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map. nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor. nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only nav_trouble_test_debug_duration : 10 : , "sv", "cheat" : nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" : nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_acceleration : 500 : , "sv", "cheat" : nb_allow_avoiding : 1 : , "sv", "cheat" : nb_allow_climbing : 1 : , "sv", "cheat" : nb_allow_gap_jumping : 1 : , "sv", "cheat" : nb_blind : 0 : , "sv", "cheat" : Disable vision nb_chase_lead_time : 2 : , "sv", "cheat" : nb_command : cmd : : Sends a command string to all bots nb_debug_climbing : 0 : , "sv", "cheat" : nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory nb_delete_all : cmd : : Delete all non-player NextBot entities. nb_direct_chase_nav_check : 1 : , "sv", "cheat" : Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direc nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox nb_force_look_at : cmd : : Force selected bot to look at the local player's position nb_friction_forward : 0 : , "sv", "cheat" : nb_friction_sideways : 3 : , "sv", "cheat" : nb_goal_look_ahead_range : 50 : , "sv", "cheat" : nb_gravity : 1000 : , "sv", "cheat" : nb_head_aim_settle_duration : 0 : , "sv", "cheat" : nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : nb_ladder_align_range : 50 : , "sv", "cheat" : nb_lean_forward_accel : 100 : , "sv", "cheat" : nb_lean_max_angle : 30 : , "sv", "cheat" : nb_lean_rate : 3 : , "sv", "cheat" : nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position nb_move_to_position : cmd : : Tell all NextBots to move to the specified absolute position nb_path_draw_inc : 100 : , "sv", "cheat" : nb_path_segment_influence_radius : 100 : , "sv", "cheat" : nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk nb_rush : cmd : : Causes all infected to rush the survivors. nb_saccade_speed : 1000 : , "sv", "cheat" : nb_saccade_time : 0 : , "sv", "cheat" : nb_select : cmd : : Select the bot you are aiming at for further debug operations. nb_speed_look_ahead_range : 150 : , "sv", "cheat" : nb_stop : 0 : , "cheat", "rep", "cl" : Stop all NextBots nb_stuck_dump_display : cmd : : Given a bot stuck dump filename, display the stuck locations in the environment nb_stuck_dump_filter_entindex : 0 : , "sv", "cheat" : If nonzero, only display stuck data for entities with the given entindex nb_stuck_dump_filter_identifier : 0 : , "sv", "cheat" : Only display stuck data for entities whose identifier matches this substring nb_stuck_dump_filter_min_duration : 0 : , "sv", "cheat" : Only display stuck data for entities who were stuck longer than this duration nb_stuck_dump_filter_time_end : 99999 : , "sv", "cheat" : Do not display stuck data with a timestamp greater than this value nb_stuck_dump_filter_time_start : 0 : , "sv", "cheat" : Do not display stuck data with a timestamp less than this value nb_stuck_dump_show_details : 0 : , "sv", "cheat" : If nonzero, include more data in stuck display nb_stuck_dump_threshold : -1 : , "sv" : If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable nb_update_debug : 0 : , "sv", "cheat" : nb_update_framelimit : 15 : , "sv", "cheat" : nb_update_frequency : 0 : , "sv", "cheat" : nb_update_maxslide : 2 : , "sv", "cheat" : nb_vision_ignore_survivors : 0 : , "sv", "cheat" : nb_vision_notice_hidden_range : 50 : , "sv", "cheat" : nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position nb_yaw_rate : 250 : , "sv", "cheat" : net_allow_multicast : 1 : , "a" : net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_droppackets : 0 : , "cheat" : Drops next n packets on client net_dumpeventstats : cmd : : Dumps out a report of game event network usage net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 1 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 150 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'. net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' net_scale : 5 : , "a", "cl" : net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show info about packet splits net_showudp : 0 : : Dump UDP packets summary to console net_showudp_remoteonly : 0 : : Dump non-loopback udp only net_showusermessages : 0 : , "cheat", "cl" : net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status : cmd : : Print status of steam connection sockets. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. next_weapon_timer : 1 : , "a", "cl" : noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup : 1 : , "sv", "cheat" : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment openserverbrowser : cmd : : Opens server browser overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: [